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Entertainment Computing -- ICEC 2009 : 8th International Conference, ICEC 2009, Paris, France, September 3-5, 2009, Proceedings - Amos Fiat
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2009, ISBN: 9783642040528

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the au… Mehr…

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Entertainment Computing -- ICEC 2009 - Stéphane Natkin; Jérome Dupire
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Stéphane Natkin; Jérome Dupire:

Entertainment Computing -- ICEC 2009 - neues Buch

2009, ISBN: 9783642040528

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the au… Mehr…

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Entertainment Computing -- ICEC 2009 - Stéphane Natkin; Jérome Dupire
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Stéphane Natkin; Jérome Dupire:
Entertainment Computing -- ICEC 2009 - neues Buch

2009

ISBN: 9783642040528

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the au… Mehr…

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Entertainment Computing -- ICEC 2009 - Stéphane Natkin; Jérome Dupire
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Stéphane Natkin; Jérome Dupire:
Entertainment Computing -- ICEC 2009 - neues Buch

2009, ISBN: 9783642040528

Computer Science; User Interfaces and Human Computer Interaction; Artificial Intelligence (incl. Robotics); Computer Graphics; Computers and Education; Personal Computing; Multimedia Info… Mehr…

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Entertainment Computing -- ICEC 2009 - Stéphane Natkin; Jérome Dupire
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Entertainment Computing -- ICEC 2009 - neues Buch

2009, ISBN: 9783642040528

Computer Science; User Interfaces and Human Computer Interaction; Artificial Intelligence; Computer Graphics; Computers and Education; Personal Computing; Multimedia Information Systems A… Mehr…

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Details zum Buch

Detailangaben zum Buch - Entertainment Computing -- ICEC 2009 : 8th International Conference, ICEC 2009, Paris, France, September 3-5, 2009, Proceedings


EAN (ISBN-13): 9783642040528
Erscheinungsjahr: 2009
Herausgeber: Springer Berlin Heidelberg

Buch in der Datenbank seit 2017-04-19T00:22:59+02:00 (Berlin)
Detailseite zuletzt geändert am 2022-06-28T00:13:31+02:00 (Berlin)
ISBN/EAN: 9783642040528

ISBN - alternative Schreibweisen:
978-3-642-04052-8
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: jerome jerome, stephane


Daten vom Verlag:

Autor/in: Stéphane Natkin; Jérome Dupire
Titel: Information Systems and Applications, incl. Internet/Web, and HCI; Lecture Notes in Computer Science; Entertainment Computing -- ICEC 2009 - 8th International Conference, ICEC 2009, Paris, France, September 3-5, 2009, Proceedings
Verlag: Springer; Springer Berlin
344 Seiten
Erscheinungsjahr: 2009-08-28
Berlin; Heidelberg; DE
Sprache: Englisch
53,49 € (DE)
55,00 € (AT)
59,00 CHF (CH)
Available
XVI, 344 p.

EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Betriebssysteme, Benutzeroberflächen; Mensch-Computer-Interaktion; Verstehen; Animation; Emotion; Immersion; artificial intelligence; computer games; creativity; human-computer interaction; human-computer interaction (HCI); humanoid robot; modeling; player performance; reinforcement learning; role play; sonic gestures; video games; C; User Interfaces and Human Computer Interaction; Artificial Intelligence; Computer Graphics; Computers and Education; Personal Computing; Multimedia Information Systems; Computer Science; Künstliche Intelligenz; Grafikprogrammierung; Lehrmittel, Lerntechnologien, E-Learning; Personal Computer; Grafische und digitale Media-Anwendungen; BC

Long Papers.- Player Performance, Satisfaction, and Video Game Enjoyment.- Analysis of Area Revisitation Patterns in World of Warcarft.- Scaling the Level of Difficulty in Single Player Video Games.- Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals.- Marker-Less Tracking for Multi-layer Authoring in AR Books.- Personal Space Modeling for Human-Computer Interaction.- Technology-Enhanced Role-Play for Intercultural Learning Contexts.- MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features.- MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM.- Children’s Choice of Games: The Influence of Prosocial Tendency and Education-Level.- Player Experience Evaluation: An Approach Based on the Personal Construct Theory.- A Plot-Manipulation Algebra to Support Digital Storytelling.- Distributed Episode Control System for Interactive Narrative Entertainment.- Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement.- Short Papers.- Sound and Movement Visualization in the AR-Jazz Scenario.- Experimenting with Sound Immersion in an Arts and Crafts Museum.- BayesianBand: Jam Session System Based on Mutual Prediction by User and System.- v.morish’09: A Morphing-Based Singing Design Interface for Vocal Melodies.- New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System.- Using Persuasive Technologies for Energy Consumption Management: A South African Case Study.- Designing Interactive Blimps as Puppets.- Requirements for Supporting Individual Human Creativity in the Design Domain.- Sonic GesturesApplied to a Percussive Dialogue in TanGram Using Wii Remotes.- TNT: Touch ‘n’ Tangibles on LC-Displays.- Entertainment Game to Support Interaction between Teachers and Students.- Multi-layer Based Authoring Tool for Digilog Book.- Community Created Narrations as Mobile Entertainment.- Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis.- Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games.- A Real-Time Video Illustration Using CUDA.- A Distributed Render Farm System for Animation Production.- Extending the Strada Framework to Design an AI for ORTS.- Services in Game Worlds: A Semantic Approach to Improve Object Interaction.- Posters and Demoonstrations.- Glasses-Free 3D Image Viewer by Handmade DIY Craft.- Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect.- RFID Painting Demonstration.- Development and Evaluation of a Digital Vegetation Interaction Game for Children.- 4-Views Display System for Collaborative Tasks on Round Table.- Invisible Two-Dimensional Code Display for Additional Information.- MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children.- Live Demonstration of the Pervasive Game “GPS Joker”.- Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering.- Reinforcement Learning for Blackjack.- “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum.- In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.- Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach.- Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics.- A Handy Laser Show System for Open SpaceEntertainment.- Sketch-It-Up! Demo.- Automatic Chat Generation of Emotional Entertainment Characters Using News Information.- Incremental Learning Algorithm for Online Action Game System.- Task-Based Second Language Learning Game System.- Designing a Game Controller for Novice HALO3 Players.- AZ66: How Can We Play with Emotions?.- WHO AM I? : A Art Ludic Installation in Virtual Reality.- Affective Interaction: Challenges at the Ubiquitous Computing Times.- Invited Speakers.- You Are Here.- Game Experience May Vary: Understanding Play.- The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers.- The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG).- Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction.- Japan’s Arcade Games and Their Technology.

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