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Cultural Computing
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Cultural Computing - neues Buch

2010, ISBN: 9783642152139

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Au… Mehr…

Nr. 978-3-642-15213-9. Versandkosten:Worldwide free shipping, , DE. (EUR 0.00)
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Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 201
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Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 201 - neues Buch

2010, ISBN: 9783642152139

The IFIP AICT series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer sc… Mehr…

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Nakatsu, Ryohei, Naoko Tosa und Fazel Naghdy:
Cultural Computing Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings - gebunden oder broschiert

2010

ISBN: 3642152139

[EAN: 9783642152139], Gebraucht, guter Zustand, [PU: Springer Berlin], CULTURAL COMPUTING,AUGMENTED REALITY,USER EXPERIENCE,HAPTICS,GAME DESIGN,BOARD GAMES,HCI,MUSIC COMPOSITION,HAPTIC IN… Mehr…

NOT NEW BOOK. Versandkosten:Versandkostenfrei. (EUR 0.00) Buchpark, Trebbin, Germany [83435977] [Rating: 5 (von 5)]
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Cultural Computing Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings - Nakatsu, Ryohei, Naoko Tosa und Fazel Naghdy
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Nakatsu, Ryohei, Naoko Tosa und Fazel Naghdy:
Cultural Computing Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings - gebunden oder broschiert

2010, ISBN: 3642152139

[EAN: 9783642152139], Gebraucht, guter Zustand, [SC: 0.0], [PU: Springer Berlin], CULTURAL COMPUTING,AUGMENTED REALITY,USER EXPERIENCE,HAPTICS,GAME DESIGN,BOARD GAMES,HCI,MUSIC COMPOSITIO… Mehr…

NOT NEW BOOK. Versandkosten:Versandkostenfrei. (EUR 0.00) Buchpark, Trebbin, Germany [83435977] [Rating: 5 (von 5)]
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Nakatsu, Ryohei, Naoko Tosa und Fazel Naghdy:
Cultural Computing Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings 2010 - gebrauchtes Buch

2010, ISBN: 9783642152139

2010 Neubindung, Buchschnitt leicht verkürzt 8636542/12 Versandkostenfreie Lieferung cultural computing,augmented reality,User Experience,haptics,game design,board games,HCI,music composi… Mehr…

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Details zum Buch
Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 201

This book constitutes the refereed proceedings of the Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 23 revised full papers presented together with one invited paper were carefully reviewed and selected from numerous submissions. The papers address substantial cultural issues such as sensitivity, memory, spirituality, storytelling, racial characteristics etc. that have not been treated in computer science and engineering so far. The topics range from preservation of cultural heritage and traditional technologies using computers, treating models and types in cultural contents to cultural education using computers.

Detailangaben zum Buch - Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 201


EAN (ISBN-13): 9783642152139
ISBN (ISBN-10): 3642152139
Gebundene Ausgabe
Erscheinungsjahr: 2010
Herausgeber: Springer Berlin Heidelberg Core >2 >T
243 Seiten
Gewicht: 0,532 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 2007-07-21T03:46:07+02:00 (Berlin)
Detailseite zuletzt geändert am 2023-11-26T13:18:28+01:00 (Berlin)
ISBN/EAN: 3642152139

ISBN - alternative Schreibweisen:
3-642-15213-9, 978-3-642-15213-9
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: kok, wong yee kongling brandon douglas norton, tosa, naka, faz
Titel des Buches: ufo symposium


Daten vom Verlag:

Autor/in: Ryohei Nakatsu; Naoko Tosa; Fazel Naghdy; Philippe Codognet
Titel: IFIP Advances in Information and Communication Technology; Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings
Verlag: Springer; Springer Berlin
244 Seiten
Erscheinungsjahr: 2010-08-23
Berlin; Heidelberg; DE
Gewicht: 0,553 kg
Sprache: Englisch
53,49 € (DE)
54,99 € (AT)
59,00 CHF (CH)
POD
XII, 244 p.

BB; User Interfaces and Human Computer Interaction; Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen; Mensch-Computer-Interaktion; Verstehen; Informatik; Design; HCI; User Experience; User Experience (UX); augmented reality; board games; cultural computing; game design; haptic interfaces; haptic modelling; haptics; microtonal; mixed reality; music composition; robotics; Computer Engineering; Information Systems Applications (incl. Internet); Computer Graphics; Multimedia Information Systems; Image Processing and Computer Vision; User Interfaces and Human Computer Interaction; Computer Engineering and Networks; Computer and Information Systems Applications; Computer Graphics; Multimedia Information Systems; Computer Vision; Computerhardware; Angewandte Informatik; Grafikprogrammierung; Grafische und digitale Media-Anwendungen; Maschinelles Sehen, Bildverstehen; BC; EA

Multiple Format Search and Rescue Robot as a Competitive Arena.- An On-Line Classification Approach of Visitors’ Movements in 3D Virtual Museums.- A Machine That Daydreams.- Cluster Analysis for Personalised Mobile Entertainment Content.- Auto-explanation System: Player Satisfaction in Strategy-Based Board Games.- Comparing Binarisation Techniques for the Processing of Ancient Manuscripts.- Complex Game Design Modeling.- Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument.- 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts.- Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software.- Creating Memory: Reading a Patching Language.- The Promise of Fuzzy Logic in Generalised Music Composition.- Structuralism, Attitude and the Computer: Questioning the Notion of “Cultural Computing”.- Looking for Culture in Video Games: Three Conceptual Approaches.- Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations.- Interactivity in Games: The Player’s Engagement.- Co-production and Co-creation: Creative Practice in Social Inclusion.- Opening the Can: Public Interaction with Ready-Made Contents.- Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities.- Emotions as a Communication Medium between the Unconscious and the Conscious.- Emotional Expression of Korean Dance Assisted by a Virtual Environment System.- Machine-Made Puzzles and Hand-Made Puzzles.- Cultural Computing – Creative Power Integrating Culture, Unconsciousness and Software.- Entertainment and Its Future.

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