9, ISBN: 9780497929213
This econometric study covers the world outlook for video games across more than 200 countries. For each year reported, estimates are given for the latent demand, or potential industry ea… Mehr…
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ISBN: 9780497929213
[KW: PDF ,BUSINESS ECONOMICS , GENERAL ,BUSINESS , ECONOMICS , FINANCE] <-> <-> PDF ,BUSINESS ECONOMICS , GENERAL ,BUSINESS , ECONOMICS , FINANCE
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2014, ISBN: 9780497929213
[KW: PDF ,BUSINESS ECONOMICS , GENERAL ,BUSINESS , ECONOMICS , FINANCE] PDF ,BUSINESS ECONOMICS , GENERAL ,BUSINESS , ECONOMICS , FINANCE
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9, ISBN: 9780497929213
This econometric study covers the world outlook for video games across more than 200 countries. For each year reported, estimates are given for the latent demand, or potential industry ea… Mehr…
ISBN: 9780497929213
[KW: PDF ,BUSINESS ECONOMICS , GENERAL ,BUSINESS , ECONOMICS , FINANCE] <-> <-> PDF ,BUSINESS ECONOMICS , GENERAL ,BUSINESS , ECONOMICS , FINANCE
2014
ISBN: 9780497929213
[KW: PDF ,BUSINESS ECONOMICS , GENERAL ,BUSINESS , ECONOMICS , FINANCE] PDF ,BUSINESS ECONOMICS , GENERAL ,BUSINESS , ECONOMICS , FINANCE
Bibliographische Daten des bestpassenden Buches
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Detailangaben zum Buch - The 2009-2014 World Outlook for Video Games
EAN (ISBN-13): 9780497929213
Erscheinungsjahr: 2014
Herausgeber: ICON Group International, Inc.
Buch in der Datenbank seit 2008-03-03T02:24:52+01:00 (Berlin)
Detailseite zuletzt geändert am 2015-08-30T00:03:18+02:00 (Berlin)
ISBN/EAN: 9780497929213
ISBN - alternative Schreibweisen:
978-0-497-92921-3
Alternative Schreibweisen und verwandte Suchbegriffe:
Titel des Buches: games the world, video
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