This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways… Mehr…
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. eBooks > Fremdsprachige eBooks > Englische eBooks > Sach- & Fachthemen > Informatik; eBooks > Fachbücher > Informatik , Springer, PDF, Springer<
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This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways… Mehr…
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. eBook Elise Lemle#Katherine Bomkamp#Marcella Klein Williams#Elizabeth Cutbirth PDF, Springer, 09.12.2015, Springer, 2015<
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This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways… Mehr…
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. eBook Elise Lemle#Katherine Bomkamp#Marcella Klein Williams#Elizabeth Cutbirth 09.12.2015, Springer, Springer<
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(*) Derzeit vergriffen bedeutet, dass dieser Titel momentan auf keiner der angeschlossenen Plattform verfügbar ist.
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways… Mehr…
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. eBooks > Fremdsprachige eBooks > Englische eBooks > Sach- & Fachthemen > Informatik; eBooks > Fachbücher > Informatik , Springer, PDF, Springer<
Nr. A1038762365. Versandkosten:Lieferzeiten außerhalb der Schweiz 3 bis 21 Werktage, , Sofort per Download lieferbar, zzgl. Versandkosten. (EUR 17.33)
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways… Mehr…
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. eBook Elise Lemle#Katherine Bomkamp#Marcella Klein Williams#Elizabeth Cutbirth PDF, Springer, 09.12.2015, Springer, 2015<
Nr. 44629015. Versandkosten:, Sofort per Download lieferbar, DE. (EUR 0.00)
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways… Mehr…
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. eBook Elise Lemle#Katherine Bomkamp#Marcella Klein Williams#Elizabeth Cutbirth 09.12.2015, Springer, Springer<
Nr. 44629015. Versandkosten:Lieferzeiten außerhalb der Schweiz 3 bis 21 Werktage, , Sofort per Download lieferbar, zzgl. Versandkosten. (EUR 16.61)
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Detailangaben zum Buch - Two Bit Circus and the Future of Entertainment
EAN (ISBN-13): 9783319257938 Erscheinungsjahr: 2016 Herausgeber: Springer International Publishing
Buch in der Datenbank seit 2015-12-27T22:07:16+01:00 (Berlin) Detailseite zuletzt geändert am 2022-07-12T14:47:23+02:00 (Berlin) ISBN/EAN: 9783319257938
ISBN - alternative Schreibweisen: 978-3-319-25793-8 Alternative Schreibweisen und verwandte Suchbegriffe: Autor des Buches: william klein, katherine, williams Titel des Buches: doing their bit, the future, see the circus, entertainment
Daten vom Verlag:
Autor/in: Elise Lemle; Katherine Bomkamp; Marcella Klein Williams; Elizabeth Cutbirth Titel: SpringerBriefs in Computer Science; Two Bit Circus and the Future of Entertainment Verlag: Springer; Springer International Publishing 47 Seiten Erscheinungsjahr: 2015-12-09 Cham; CH Sprache: Englisch 53,49 € (DE) 55,00 € (AT) 59,00 CHF (CH) Available XVI, 47 p. 38 illus., 7 illus. in color.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Grafische und digitale Media-Anwendungen; Verstehen; engineering; computer science; design; games; Education; STEAM; immersive; virtual reality; C; Media Design; User Interfaces and Human Computer Interaction; Computer Science; Mensch-Computer-Interaktion; BC
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource.
Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.
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